Digital Lighting and Texturing for Comp Animation


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We were given models/scenes to light. We were to do our own UV mapping and texturing from assignment 6 onward. If you’re scratching you head wondering, “Didn’t you do this back in Fall 2008 at Collin College?,” the answer is yes. But for some reason, (curriculum, upper management, greed), none of those classes even transferred as one class to UTD.

Fiinal Project Work in Progress 3
Fiinal Project Work in Progress 2
Fiinal Project Work in Progress 1
Fiinal Project Night with Ambient Occlusion
Fiinal Project Night
Fiinal Project Day with Ambient Occlusion
Fiinal Project Day
Fiinal Project Ambient Occlusion
Assignment 10
Assignment 08 and 09 Texture Maps
Assignment 08 and 09 Renders
Assignment 07 Texture Maps
Assignment 07 Renders
Assignment 06 UV
Assignment 06 Checker
Assignment 05 (Video)
Assignment 04 Night
Assignment 04 Day
Assignment 04 Ambient Occlusion
Assignment 03 Night
Assignment 03 Day
Assignment 03 Ambient Occlusion
Assignment 02 (Night)
Assignment 02 Morning
Assignment 02 Afternoon
Assignment 01